Systems Design
These are projects I have contributed to as a Systems Designer whether it's creating and or balancing systems. The systems include gameplay systems, scoring systems, systems which effect the level design dynamically and etc...


PandaMart #HuntTheMouse2023
Skills: System Design / Economy Design / Rapid Prototyping / User Experience Design / Survey / Play-testing
Nationwide treasure hunt held across Singapore. Players can use a web-app to perform brand actions and receive hints to win a S$50,000 prize by finding a golden coin. Players can also search for 50 silver coins, worth $S500.
World Fry Divers
Skills: System Design / Design Documentation / User Experience Design
A game designed for Lamb Weston to raise awareness for World Fry Day and increase sales. The game is playable in Taiwan and Malaysia.
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Skills: System Design / Economy Design / User Experience Design / Design Documentation / Play-testing
I designed the level selection system and balanced the amount of energy the player needs to complete each level.
Skills: Design Documentation / Play-testing
Translated node based storytelling into readable design documentation for the devs to code. Playtested multiple scenarios and did QA testing, and filed change reports to the devs.


Lendlease's Sleigh Dash
Skills: System Design / User Experience Design
I designed the gift box calendar system for attaining gifts, brainstormed assets and designed the base UI before handing it off to the UX Designers.
DBS's Pocket Perks
Skills: System Design / User Experience Design
Released as a snippet of up and coming evergreen game. Designed several farming mechanics and multiple mini-games for the full game.


Live From the Cube
Skills: System Design / Economy Design / Rapid Prototyping
I led a team of 7 to create an original Rhythm game inspired by Work Simulator Games hosted on Flash. I designed mission-types for players to complete, as well as a viewership system that would impact how much money the player earns from streaming. I also designed, balanced and coded various parts of these systems.
Hollow Dice
Skills: Action Game Design / Systems Design / Rapid Prototyping / Design Documentation
I led a team of 11 to create an original dice based action game inspired by One Step from Eden. I worked together with the rest of the team to design multiple systems to prevent spamming, and level progression. As well as balancing and refining these systems.