
In game imagery, after shader implementation (vinaigrette, chromatic aberration)

Asset Art, made to be used in a scene.
Project : LOCKDOWN is a collaborative project between 7 students over the course of 1 semester. My role in this project is primarily as background artist, props and asset artist, however I also implement my own assets into the game, and use and create my own shaders to make interesting visual effects. I work on taking concept art and use it to create original assets that are practical for use in games, as well as making sure the art fits the nature and needs of the level design.


Background for scene

Background infused with ENERGY. Energy is attained through defeating enemies.





Original Level Design

Final Design with platforms
