Agile Sim

OVERVIEW

AgileSim is a educational game built by Sqkii that provides training and solutions for clients to about relevant cybersecurity and other scams scenarios without losing their security and privacy while ensuring the customer experience is not comprised. The goal of the project is to create a fun and memorable learning method for their students and employees. The end goal is to develop a modular game platform, with customisable modules that mimics scenarios faced by clients at their workplace, that can be sold to or subscribed by large corporations and government organisations.

MY ROLE

Game Designer

THE TEAM

Kehan Tan - Game Design Lead
Leanne Tan - Deputy Game Designer

TIMELINE

Aug 2022 - Dec 2023

CAMPAIGN LENGTH

Jan 2023 - Ongoing

SUMMARY OF CONTRIBUTIONS

When I started working on the project, the game was already far and near complete development. Due to client requests and back-end issues, I worked with the other Game Designers to rewrite several documents and scenarios into a more readable, code-structured format as well as making changes to scenarios due to client requests..

  • Rewrote over 10 out of 30 scenarios. Some of the scenario changes include:

    • Telling players when they have failed the scenario instead of leaving them to linger

    • Adding heart and coin changes immediately after each action rather than crediting them at the end of the scenario

    • Removing the end call function, the call will end itself when the scenario ends.

    • All scam scenarios should allow players to call the scam hotline -> previously players could only call the scam hotline after they had done research using the computer. This was revised so players could call the scam hotline even if they were scammed.

    • Trigger the next scenario within 1 minute if the player does not perform any actions

  • Read through all scenarios and documentation, QA tested the game for bugs or unrevised content and added Bug Reports into the QA containing information about what caused the problem, what is the issue, how can we fix it

  • Check for spelling errors and make sure all scenarios are logical and flow well

GAME DESIGN

Players will go through scenarios related to scams such as digital currency, love, bank fraud etc without context. Players have to choose the correct paths and actions to take to earn IGC and escape the simulation. The scenarios for this game were initially written out on sticky notes on Figma and were translated into writing and logic for devs to code. Each in-game scenario offers various ways to call the scam hotline for the player to lose and gain hearts and money based on the type of scenario. Players can interact with a series of objects.

  • The Computer ー allows players to earn money by sitting in front of the desktop and working. To exit the simulation, players will need to have 5000 coins and collect four puzzle pieces from different scenarios.

  • Email ー players can perform the following actions with the computers. (1) login to their accounts, (2) change passwords (3) send, receive, and delete emails (4) open websites or advertisements from their emails

  • Phone ー players can make or receive calls or send and receive messages. These can be used to read messages or receive calls from family members, scammers or strangers.

  • Bookshelves ー Read about cybersecurity practices and measures

DESIGN & DOCUMENTATION

This is one of the examples of what a typical scenario looks like before writing it out into a game design document. I’ve included a documentation sample here